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oh yes, and magic wands, enchanted staffs, and potent elixers, some powerfully good, some horribly evil. Quivers of arrows for my sturdy short bow. Here a bit of food, and there a suit of armor from an unfortunate owner. On my way I must acquire the provisions that make themselves available to me - despite the fact that they were left behind by the miserable victims of this place. Where am I? Is this a passageway I've trudged before? Is this the chamber in which I left my cloak of chain mail? Does this wall conceal a trap door I found and lost lifetimes ago? Everything is transformed, familiar yet treacherously rearranged.Īs I plumb the uncharted depths of this Dungeon of Doom, I wonder. I wake from the sleep called death to find that nothing is the same. Why does nothing now look familiar? Is this another of the Dungeon Lord's tricks - or is it my rapidly eroding memory that makes everything seem changed. For each time I sleep the sleep called death, I find myself carried, unknowingly, back to the very first room of the highest level of the dungeon, from whence I must again begin the tortuous, unpredictable journey time and time again. Yet even this gift is tainted with a curse by the Lord of the Dungeon. One gift the magicians make available to true seekers of the amulet - and to them alone - is the gift of life after life. I stumble from battle to battle, taking care to rest occasionally, or to partake of a few morsels of food. Against other, stronger beasts, I must defend myself with other weapons: arrows, daggers, magic wands or deadly potions. Fortunately, my ever ready mace serves to quickly dispatch many of my adversaries. Formless slimes and aquators, bats and goblins, centaurs, and that most hideous and unnatural of creatures, the Ur-vile. There are creatures of every low and mean quality lurking here.
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In another, a chill penetrates to the bone, turning my limbs to ice.Įverywhere, I am relentlessly pursued by beasts and demons.
ROGUE COURIER SOACE CONTROLS SKIN
In one chamber, heat causes my suit of armor to burn the very skin it was designed to protect. Through these unlit corridors I wander, stumbling in the dark, encountering new ordeals at every turn. Now I abide here, searching endlessly for the precious Amulet. Somehow, I found my way to this place, rolled back the moss-covered stone, and entered its darkness. Long ago, the magic Amulet of Yendor began burning its way into my heart, began drawing me here to my uncertain fate. Long ago, I began my quest for this object, this prize spoken of only in hushed tones by even the bravest Knights and Guildmasters around the dying embers of evening fires. Stolen by the evil Dungeon Lord, who despised its beauty and purity, the Amulet has remained hidden in the deepest reaches of this tortuous maze, calling those who seek it to sure destruction. This precious gift was left behind by magicians of old to remind mankind of its origins. I am the Rogue.Īs I wander, I hold fast in my mind the one object that stands out from all the others: the sacred Amulet of Yendor. Long before I forgot the warmth of the noonday sun or the refreshing coolness of the evening breeze, I forgot my name. How many lifetimes have passed since I began my sojourn through this maze of underground passageways, of damp, dimly lit chambers? How long have I been alone, the only human among a menacing crew of hideous subterranean beasts, stumbling over forlorn reminders that others have passed this way before me.
ROGUE COURIER SOACE CONTROLS MANUAL
INSTRUCTION MANUAL for the IBM® PC and PCjr Rogue Instruction Manual © 1985 EPYX, Inc.
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